int lua_load (lua_State *L,
lua_Reader reader,
void *data,
const char *chunkname);
Loads a Lua chunk. If there are no errors, lua_load pushes the compiled chunk as a Lua function on top of the stack. Otherwise, it pushes an error message. The return values of lua_load are:
LUA_ERRMEM: memory allocation error.
This function only loads a chunk; it does not run it.
lua_load automatically detects whether the chunk is text or binary, and loads it accordingly (see program luac).
The lua_load function uses a user-supplied reader function to read the chunk (see lua_Reader). The data argument is an opaque value passed to the reader function.
The chunkname argument gives a name to the chunk, which is used for error messages and in debug information (see The Debug Interface).