Storages are basically a way for Lua to access memory of a C pointer
or array. A Storage is an array of basic C types. For arrays of
Torch objects, use the Lua tables.
Several Storage classes for all the basic C types exist and have the
following self-explanatory names: CharStorage, ShortStorage,
IntStorage, LongStorage, FloatStorage, DoubleStorage.
The most used one is DoubleStorage, which is where the data is really stored
in a Tensor.
Conversions between two Storage type might be done using copy:
x = torch.IntStorage(10):fill(1) y = torch.DoubleStorage(10):copy(x)
Storages are serializable.
MapStorage is a child class of Storage allowing you to
directly map the content of a file to a Storage. MapStorages are not
serializable, and not resizable.